drupal

Drupal blog: Drupal 10.3 is now available

New in Drupal 10.3

The third and final feature release of Drupal 10 ships with a new experimental Navigation user interface, stable Workspaces functionality, stable Single-Directory Components support, simplified menu editing, taxonomy moderation support, new recipe and access policy APIs, performance improvements and more.

New experimental Navigation module

The new Navigation module provides a redesigned collapsible, vertical navigation sidebar for the administrative user interface. Sub-menus open on a full height drawer that can accommodate deeper navigation levels. On smaller viewports, the toolbar is placed on top of the content, and opens with an overlay.

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The Navigation module allows multiple types of customization, like adding new custom menus or changing the default Drupal logo provided. It also uses the Layout Builder module, so that site builders can easily add or reorder these menu blocks.

The Navigation module includes a new content creation and management menu, which allows quick access to content-related tasks to increase usability for content users.

Stable Workspaces module

The Workspaces module allows Drupal sites to have multiple work environments, enabling site owners to stage multiple content changes to be deployed to the live site all at once. It has long been available in Drupal core as an experimental module. Following the module's use in live projects, the remaining stable blocking issues have been resolved, so now it is available to all!

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Workspaces are sets of content changes that are prepared and reviewed separately from the live site. This is a differentiating feature for Drupal that is important for many large organizations' websites. An organization might use Workspaces to ensure all relevant content goes live simultaneously for a new product launch, or with the outcomes of sporting or election events.

Stable Single-Directory Components

Single-Directory Components (SDCs) are Drupal core’s implementation of a user interface components system. Within SDC, all files necessary to render the user interface component are grouped together in a single directory. This includes Twig, YAML, and optional CSS and JavaScript. SDC support was added to Drupal core in 10.1 as an experimental module. The solution has been very well-received and is now part of the base system. No need to enable a module to use this feature.

Simplified content organization

Menu item editing is now simplified. Advanced options are displayed in a sidebar to help content editors focus on what is most important for the menu item. Taxonomy terms also now have both a dedicated user interface to edit earlier revisions and content moderation support.

New Recipes and Default Content APIs

Drupal recipes allow the automation of Drupal module installation and configuration. Drupal recipes are easy to share, and can be composed from other Drupal recipes. For example, Drupal 10.3 includes a Standard recipe providing the same functionality as the Standard install profile. It is a combination of 16 component recipes that can be reused in other recipes.

Recipes provide similar functionality to install profiles but are more flexible. With install profiles only one can be installed on a site. With recipes, multiple recipes can be applied after each other.

Install profiles/distributions Recipes Lock-in Not possible to uninstall (until Drupal 10.3) No lock-in Inheritance Cannot extend other profiles or distributions Can be based on other recipes Composability Cannot install multiple profiles or distributions Multiple recipes can be applied on the site and be the basis of another recipe

The recently announced Starshot Initiative will rely heavily on recipes to provide composable features.

The added APIs include Configuration Actions, Configuration Checkpoints and Default Content.

Additionally, it is now possible to install Drupal without an install profile, or to uninstall an install profile after Drupal is already set up.

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More flexible access management with the new Access Policy API

The new Access Policy API supports the implementation of access management solutions that go beyond permissions and user roles. Other conditions and contexts may be taken into account, like whether the user used two-factor authentication, or whether they reached a rate limit of an activity. Drupal's existing permission- and role-based access control has been converted to the new API, and custom or contributed projects can add more access policies.

The future of Drupal 10

Drupal 10.3 is the final feature release of Drupal 10. Drupal 11 is scheduled to be released the week of July 29th. With that, Drupal 10 goes into long-term support. While more minor releases will be made available of Drupal 10, they will not contain new features, only functionality backported to support security and a smoother upgrade to Drupal 11. Drupal 10's future minor releases will be supported until mid- to late 2026, when Drupal 12 is released and Drupal 11 enters long-term support.

Core maintainer team updates

Cristina Chumillas (at Lullabot), Sally Young (also at Lullabot) and Théodore Biadala (at Très Bien Tech) were all promoted from provisional to full Drupal Core Frontend Framework Managers.

Alex Pott (at Acro Commerce and Thunder), Adam Globus-Hoenich (at Acquia) and Jim Birch (at Kanopi Studios) are the maintainers of the new Default Content and Recipes subsystems.

Andrei Mateescu (at Tag1 Consulting) is the maintainer of the newly stable Workspaces module.

Ivan Berdinsky (at Skilld) became a co-maintainer of the Umami demo.

Daniel Veza (at PreviousNext) is a new co-maintainer of Layout Builder.

Mateu Aguiló Bosch (at Lullabot) and Pierre Dureau are new co-maintainers of the Theme API, focusing on Single Directory Components.

Want to get involved?

If you are looking to make the leap from Drupal user to Drupal contributor, or you want to share resources with your team as part of their professional development, there are many opportunities to deepen your Drupal skill set and give back to the community. Check out the Drupal contributor guide, or join us at DrupalCon Barcelona and attend sessions, network, and enjoy mentorship for your first contributions.

DrupalEasy: Visual Debugger module: a modern take on an old idea

If you've been a Drupal developer since before the time of modern Drupal (pre-Drupal 8,) then you probably remember the Theme Developer module. This module is/was used to figure out theme template usage and possible overrides in Drupal 7.

With modern Drupal, this same information is available directly in the HTML source code of a file when Twig development mode is enabled. 

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The Visual Debugger module by Marcos Hollanda combines the best of the present with the best of the past to surface template information directly in the user interface without having to dig into the page's HTML. 

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Pre-impressions

I will admit that before I installed the module, I was doubtful that I'd be interested in using it. Marcos had pinged me on Slack asking me to take a look at it, and I figured it would be a nice exercise for DrupalEasy Office Hours, which it was.

Much to my surprise though, I really like using it. 

Basic usage

There's not much to say about how to use this module - it works just like you'd expect. Use Composer to get the code, enable the module, then enable Twig development mode and you're done. By default it will appear on each non-admin page of your site, with a handy activate/deactivate icon. There's really not too much to say about its usage 😀.

Current status

The module is in alpha status with several planned features not yet implemented. What is implemented so far appears to be solid and useful. The basic functionality that I expected is there. Click on any section of the page, and the module will display the template file that is used to render that section as well as a list of possible template file override names. This is the same information that Twig developer mode displays in HTML comments.

Marcos let me know that other planned features include theme hook suggestions and displaying caching information; (similar to the Cache review module, perhaps?)

There are other challenges to overcome as well, including how to handle selecting overlapping elements. I did make one very minor suggestion to relocate the module's configuration page which Marcos quickly implemented 🤘🏼.

Who is this module for?

I would definitely put this module in the category of a developer tool for folks who are either new to Drupal theme development or people who prefer a UI instead of scrolling through raw HTML.

I plan on following the progress of this module closely, in hopes that it will be suitable to use during the next semester of Drupal Career Online, where we have a theming lesson that could definitely benefit from this module. 

Tag1 Consulting: Migrating Your Data from Drupal 7 to Drupal 10: Generating migrations with Migrate Upgrade

Series Overview & ToC | Previous Article | Next Article - coming June 27th In the previous article we performed an automated migration via the administration interface with tools provided by Drupal core out of the box. This gave us the opportunity to familiarize ourselves with the different modules that assist with the task, settings that affect the migration, and the results when there are no customizations in place. Today we will leverage the Migrate Plus and Migrate Upgrade modules to generate migrations from the command line, which we can then pick from and customize. Automated migration using the Migrate Upgrade module Let’s start by listing the modules that we will use to run the automated migration from the command line: * Migrate: consists of the core API that can be used to import data from any source. * Migrate Drupal: allows connecting to a Drupal 6 or 7 site to import configuration and content. * Migrate Plus: provides extra source, process, and destination plugins; handles migrations as configuration entities; allows reusing of configuration via migration groups; and more. It is a dependency of Migrate Upgrade and a very useful module on its own. * Migrate Upgrade: provides a Drush...

Read more mauricio Thu, 06/20/2024 - 05:15

Mario Hernandez: Five principles for building better components

When working on a component-based project, building components or patterns, can be a liberating experience because we are able to draft the best markup possible to build the most flexible, scalable and reusable components. If you work with third party platforms such as SharePoint, WordPress, Drupal, or others, this becomes even more rewarding as in most cases content management systems are not known for producing the best markup possible. However, this liberating experience can come a a price if you are not taking the appropriate measures and checks when building your library of patterns.
In this post I am going to discuss five critical principles I follow when building components. My goal is always to achieve first and foremost, semantic markup that works in all devices including assistive technologies, reusability, scalability, and finally, ease of use. In some cases it is hard to achieve all of these goals so it is important to understand where you draw the line and what is more important in the long term.

Disclaimer: Components and Paterns are used interchangeably.

Find patterns in your patterns

Ideally, before you begin building patterns, or components, you want to fully understand how and when these patterns will be used. Certainly there are times when we don’t have all this information when we first start working on a project, but if you do, take a detailed inventory of your patterns. Doing this will help you build better and more reusable patterns.
Failing to identify the patterns in your patterns can lead to bad decisions when building them. For example, let’s say we have a card component for displaying latest news articles, if we don’t know that there are cards for events that look similar to news articles, we may miss an opportunity to turn the card component into one we can use for multiple purposes in our website. But don’t let this get you down, building a website is an iteration process. If you later discover that the news card component can be leveraged for events, it’s perfectly okay to update the card component so it can be used with events as well. My point is that it is preferred if you can catch these patterns early on, but we all know that sometimes designs are not always available in full when a project is started and when they become available we may need to re-think our process of component-building.

Don't sacrifice simplicity over reusability

Reusability when working with components is important and should be at the forefront when building components, however, don’t paint yourself in a corner by over-engineering your components because you found a way to turn a component into a multi-level reusable machine. Trying to make your components do too much can lead to over complex development and in the long run, very hard to maintain. It is better to have components that are simple and easy to maintain even if it means you may have some components that are similar. It is hard to find the balance between simplicity and reusability and this discovery will only come as you work on your components. If you have to choose between simple and reusable, simple may be the way to go.

One set of markup for all devices

Earlier I mentioned that before you start building components you should have a full picture of how and when those components will be used by looking at the design comps. Of course this is not always possible, but in an ideally designs comps give us opportunities to identify areas of improvement or areas that could lead to potential problems. An example of a problem would be if you are provided the designs for mobile, tablet, and desktop. This is great, but let’s say the information displayed at each device type changes in such a way that you don’t know how to best write the markup so it works on all devices. In a perfect world, you should not have to alter the markup of your components per breakpoint. Doing so could lead to confusion on how content is rendered, not to mention problems with accessibility or even SEO. If you find that markup may be a challenge from breakpoint to breakpoint, it is perfectly okay to go back to the designer and propose updates to the design so a unified markup structure could serve all devices. In my experience, the designer would be okay with your recommendations as long as you are not completely changing the layout of the website but instead are simply proposing minor adjustments that don’t change the overall look and feel of the website.
In some cases a designer may not be fully aware that the designs they are proposing could lead to issue when the site is rendered in different device sizes, so it’s okay to bring these issues to their attention and you may find that they are onboard with your suggestions.

Find the right names for your patterns

Another way to paint yourself in a corner is by the name you choose for your components. Component names should be generic and yet descriptive so they can be used on different scenarios. Conversely, names that are too specific will limit when and how you can use those components. Let’s take a look at some bad component names and propose a better name:

  • News Card: If we think back of how we can reuse components, naming a component News Card will limit us on what kind of content we can use this component on. What if Events use a similar card with minor differences? A better name for this component may be Card or Content Card. This allows us to use on any type of content.

  • FAQ Accordion: We have seen this before, we want to build a collapsible list of Frequently Asked Questions so the name makes sense. However, what if we want the same functionality for other type of content such as Forums or Knowledge base content? A better name would simply be Accordion which describes the functionality of the component, not the content that it can hold.

  • Latest News List: Again, we are limiting ourselves to only showing content of type news. A list of content should be generic so we can use them for any kind of content (i.e. Blog posts, events, popular content etc.). A more appropriate name would be Content List.

  • Finally, Homepage Hero: It is not uncommon for Hero sections to be in multiple pages other than the homepage. By naming this component simply Hero, we can leverage it and use it in more than just the homepage. You may wonder, what if I have other types of heroes in non-homepage pages? Well, perhaps we can find alternative names for those, things like Hero Short, or Page Breaker, something that is descriptive and yet provides the ability to be used in multiple pages.

The above are only some examples of how a bad name can not only limit where or what type of content you can use your components with, but it can also lead to building unnecessary components.

Document your components

One of the great things about design systems like Pattern Lab, Storybook and others, is that they provide a way to document the details of your components. Documenting components can go a long way to ensure your entire team is fully aware of the why and how of your components.
I practice that I follow when building components is documenting the technical aspects of the component such as its name, where it is used, and details about any variants of the components. Just as important, I like to define the components fields, their data type and values they accept. This architectural information ensures gives your team and your stakeholders a detailed view of a components role in your project.

In closing, before you begin building components, take the time to study your design comps and take notes of how you feel you can make the most out of your components library. You will not get it right the first time, that’s okay. As long as you are giving yourself the room to iterate through the process, you can always go back and update a component if it will give you more flexibility and will turn your project into a solid component-based system.

In closing

You may not always get it righ the first time, but keeping these principles in mind will help you achieve better implementation of your website's patterns.

Mario Hernandez: Responsive images in Drupal - a guide

Images are an essential part of a website. They enhance the appeal of the site and make the user experience a more pleasant one. The challenge is finding the balance between enhancing the look of your website through the use of images and not jeopardizing performance. In this guide, we'll dig deep into how to find that balance by going over knowledge, techniques and practices that will provide you with a solid understanding of the best way to serve images to your visitors using the latest technologies and taking advantage of the advances of web browsers in recent years.

Hi, I hope you are ready to dig into responsive images. This is a seven-part guide that will cover everything you need to know about responsive images and how to manage them in a Drupal site. Although the excercises in this guide are Drupal-specific, the core principles of responsive images apply to any platform you use to build your sites.

Where do we start?

Choosing Drupal as your CMS is a great place to start. Drupal has always been ahead of the game when it comes to managing images by providing features such as image compression, image styles, responsive images styles and media library to mention a few. All these features, and more, come out of the box in Drupal. In fact, most of what we will cover in this guide will be solely out of the box Drupal features. We may touch on third party or contrib techniques or tools but only to let you know what's available not as a hard requirement for managing images in Drupal.

It is important to become well-versed with the tools available in Drupal for managing images. Only then you will be able to make the most of those tools. Don't worry though, this guide will provide you with a lot of knowledge about all the pieces that take part in building a solid system for managing and serving responsive images.

Let's start by breaking down the topics this guide will cover:

  1. What are responsive images?
  2. Art Direction using the <picture> HTML element
  3. Image resolution switching using srcset and sizes attributes
  4. Image styles and Responsive image styles in Drupal
  5. Responsive images and Media
  6. Responsive images, wrapping up

What are responsive images?

A responsive image is one whose dimensions adjust to changes in screen resolutions. The concept of responsive images is one that developers and designers have been strugling with ever since Ethan Marcotte published his famous blog post, Responsive Web Design, back in 2010 followed by his book of the same title. The concept itself is pretty straight forward, serve the right image to any device type based on various factors such as screen resolution, internet speed, device orientation, viewport size, and others. The technique for achieving this concept is not as easy. I can honestly say that over 10 years after reponsive images were introduced, we are still trying to figure out the best way to render images that are responsive. Read more about responsive images.

So if the concept of responsive images is so simple, why don't we have one standard for effectively implementing it? Well, images are complicated. They bring with them all sorts of issues that can negatively impact a website if not properly handled. Some of these issues include: Resolution, file size or weight, file type, bandwidth demands, browser support, and more.

Some of these issues have been resolved by fast internet speeds available nowadays, better browser support for file tyes such as webp, as well as excellent image compression technologies. However, there are still some issues that will probably never go away and that's what makes this topic so complicated. One issue in particular is using poorly compressed images that are extremely big in file size. Unfortunately often times this is at the hands of people who lack the knowledge of creating images that are light in weight and properly compressed. So it's up to us, developers, to anticipate the problems and proactively address them.

Ways to improve image files for your website

If you are responsible for creating or working with images in an image editor such as Photoshop, Illustrator, GIMP, and others, you have great tools at your disposal to ensure your images are optimized and sized properly. You can play around with the image quality scale as you export your images and ensure they are not bigger than they need to be. There are many other tools that can help you with compression. One little tool I've been using for years is this little app called ImageOptim, which allows you to drop in your images in it and it compresses them saving you some file size and improving compression.

Depending on your requirements and environment, you could also look at using different file types for your images. One highly recommended image type is webp. With the ability to do lossless and lossy compression, webp provides significant improvements in file sizes while still maintaining your images high quality. The browser support for webp is excellent as it is supported by all major browsers, but do some research prior to start using it as there are some hosting platforms that do not support webp.

To give you an example of how good webp is, the image in the header of this blog post was originally exported from Photoshop as a .JPG, which resulted in a 317KB file size. This is not bad at all, but then I ran the image through the ImageOptim app and the file size was reduced to 120KB. That's a 62% file size reduction. Then I exported the same image from Photoshop but this time in .webp format and the file size became 93KB. That's 71% in file size reduction compared to the original JPG version.

A must have CSS rule in your project

By now it should be clear that the goal for serving images on any website is doing it by using the responsive images approach. The way you implement responsive images on your site may vary depending on your platform, available tools, and skillset. Regardless, the following CSS rule should always be available within your project base CSS styles and should apply to all images on your site:

img { display: block; max-width: 100%; }

Easy right? That's it, we're done 😃

The CSS rule above will in fact make your images responsive (images will automatically adapt to the width of their containers/viewport). This rule should be added to your website's base styles so every image in your website becomes responsive by default. However, this should not be the extend of your responsive images solution. Although your images will be responsive with the CSS rule above, this does not address image compression nor optimization and this will result in performance issues if you are dealing with extremly large file sizes. Take a look at this example where the rule above is being used. Resize your browser to any width including super small to simulate a mobile device. Notice how the image automatically adapts to the width of the browser. Here's the problem though, the image in this example measures 5760x3840 pixels and it weights 6.7 MB. This means, even if your browser width is super narrow, and the image is resized to a very small visual size, you are still loading an image that is 6.7 MB in weight. No good 👎

In the next post of this series, we will begin the process of implementing a solution for handling responsive images the right way.

Navigate posts within this series

Mario Hernandez: Drupal base path

Recently I was building a component that required a static image which was not stored in the database but instead needed to be stored somewhere in the file system of the site. There are several ways for serving a static image for example we could have stored the image in the sites/default/files/images/ directory. A very common approach which in many cases would work just fine, however, in my case I was building a component and I wanted for the component image to be located within the same component's directory. This makes sense because if I wanted to reuse or share this component, all component assets would be included in a single directory.

Requirements

My goal with this task was to dynamically point to the image regardless the site this component was running on. Oh yeah, we are running a multi-site architecture with hundreds of sites and a single code base. So this component needed to work in all of these hundreds of sites. Now the challenge seems a little more... "challenging".

¡Manos a la hobra'!'

I started by doing research to determine the best way possible to achieve this. I read about using a pre-process function that would generate a dynamic base path of the site but I was hoping I could keep things simple and do everything on the front-end with only Twig. This would make it a more appealing approach for front-end developers.

After some research, I came across two little gems that became game-chargers for my project. One of these gems is the {{ url('<front>') }} Twig function. This will provide the current site's homepage/base path. The other very handy Twig function is {{ active_theme_path() }} which prints the path of the current active theme (themes/custom/my_theme). While researching for this task, I also found you can use the {{ directory }} Twig variable in your theme's templates to print the active theme's path. A word of coution when using either the {{ active_theme_path() }} function of the {{ directory }} variable as these could have different results depending on your whether you are using them in a base or sub theme. Here's a drupal.org issue that discusses this in more detail.
Armed with these two little functions, and one Twig variable, we can now work in generating a dynamic path to our theme's directory where the static image for our component is located. So this may seem like a simple thing but remember, our component's image should work regardless of the site the component is used on within our multi-site architecture. Some sites even use a different sub-theme but the parent theme is always the same which is where our image is stored.

Building the dynamic path

Before we can use the first function we need to run it through the |render Twig filter. Since Twig will return an array from the {{ url() }} function, we need to convert it to a string because we need the value of the function. Let's take a look:

{{ url('<front>')|render }} # This will give us http://my-site.com/

Next let's work with the theme path function. Similarly to the function above, we will use the |render Twig filter to convert it from an array to a string.

{{ active_theme_path()|render }} # This will give us themes/custom/my-theme

Now that we have two strings we can joint them together to compose the full path to our image:

<img src="{{ url('<front>')|render }}{{ active_theme_path()|render }}/images/image.jpg" alt="alt text" />

If we want to get fancy we could actually set a variable to shorten things a bit:

{% set theme_url = url('<front>')|render ~ active_theme_path()|render %} <img src="{{ theme_url ~ '/images/image.jpg' }}" alt="alt text" />

And there you have it. A dynamic path that will work on any of our sites.

I realized some people reading this already knew all of this but I didn't. So I figured I would share it because I bet there are others out there that also do not know about the {{ url('<front>') }} or {{ active_theme_path() }} Twig functions as well as the {{ directory }} variable. As I said before, there are many ways to handle this challenge, but in my case this is exactly how I wanted to approachh it. I hope this was helpful. Cheers!